Capture as many beings as you can while your toQDuj hold off the approaching tera' may'Duj.
Capture tera'nganpu', tangqa', and 'uSgheb to score points. Your turn succeeds only if you have at least as many toQDuj as the tera' may'Duj threatening you.
The default target is 25 points, but the lobby creator may change it. When a player reaches the selected target, every other player receives one final turn. The highest score after that final round wins.
Each of the thirteen dice has one may'Duj, two toQDuj, and one of each capture target.
Every one rolled is immediately quarantined. They threaten your captures and cannot be rerolled.
Your defense. You need at least one toQDuj for every quarantined may'Duj when your turn ends.
A capture target worth one point per die.
A capture target worth one point per die.
A capture target worth one point per die.
- 1 Roll every available die. Your first roll uses all thirteen dice. Later rolls use only the dice you have not set aside.
- 2 Quarantine every tera' may'Duj. This happens automatically before you choose anything else.
- 3 Choose one eligible face. Keep every die showing that face. You may choose toQDuj more than once during a turn, but each capture species may be chosen only once.
- 4 Stop or roll again. If you continue, every unkept and non-quarantined die is rolled again.
If your toQDuj match or outnumber the may'Duj, score one point for every tera'ngan, tangqa', and 'uSgheb you captured. toQDuj themselves are worth no points.
Capture at least one of all three species during the same turn to earn a three-point bonus.
Reaching the target does not end the game immediately. Play continues until everyone else has had the same number of turns, then the highest total wins.
If the lead is tied, the tied players each roll six dice. Whoever rolls the most toQDuj wins; tied leaders roll again if necessary.
Start a tlhIngan mIllogh nagh lobby